Cloud Meadow - Updated - Version 2.03.3b Online Galleries View:
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.
Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow.
Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Explore a shattered world, where civilization makes its place among the clouds atop floating islands. Explore dungeons filled with exotic plants and dangerous monsters to capture and return to your farm with.[/b]
Saves are compatible.*
Added Female Harpy to combat.
Optimized the file size of dialogue images from 11 MB to 3 MB
Optimized the file size of combat sprites from 1.3GB to 420MB
Various other files optimized as well.
The above file size optimizations will lower RAM Usage
The average file size of the game has gone from 4.48GB to 3.49GB as a result
Stunned targets now have a 100% chance to be hit regardless of ability accuracy
Music now stops playing on the loading screen and switching to new music once the scene is loaded.
Fixed an invalid trait name.
Fixed a bug removing a barn
Fixed the bugs related to randomly generated items from combat.
Fixed the camera’s lack of smoothness and slowness
Fixed being able to sell monsters that are tired or working. (You can no longer do this)
Fixed the Male X Male Holstaur climax button being there even know the scene is not ready yet.
Fixed a bug where there were way too many decimals
Fixed combat units not going to the defeat state like they should
Potentially created a solution to transfer album data from version to version.
Fixed Chimera’s combat shadow being incorrectly positioned.